Rules

9V9 Adult League SOCCER RULES

VSC Sports follows FIFA rules, with the exception those listed below. The rules listed below do not represent the entire rulebook. These condensed rules represent the most important aspects of the game with which to be familiar.

Pre-Game Responsibilities

1. Teams are encouraged to arrive at least 15 minutes prior to their game’s scheduled start time. Teams are allowed a ten (10) minute grace period. Teams arriving after the grace period will forfeit the contest. VSC supervisors will make the call regarding the grace period.

2. Games start with a coin toss (conducted by Referee) to determine starting directions and first possession.

3. Captains must check and make sure their team is checked in with the Referee on duty prior to starting the game. (Player pass must be registered)

4. Any team playing a player on the field in the league who is not registered or has a player pass forfeits the game automatic.   

5. Players can fill their roster up until the 2nd game (Must be taken care of during the week)

6) ONLY players and coaches on the bench, game will not start and coach until coach has non players off the bench

Indoor Bench Style

  1. Do not take a bench if the previous game has not finished, wait for the other group to clear their bench
  2. Please clear the bench as soon as your game is finished, group talks have to be done on the side
  3. We do not want Items or valuable to be stolen, lets respect each other’s belongings (this is the main reason for this indoor bench style)
  4. Please be respectful and pick up your teams trash (trash cans are literally a foot from the benches)

Equipment

1. Matching colored jerseys are required to play the game.

2. Players must remove watches, rings, chains, and all other jewelry that may cause injury. (if referee has to make a player take an object off it will result in a yellow card)

3. Game balls will be provided by Teams (one ball per team)

4. Shoes must be worn. Boots, and/or sandals are strictly prohibited.

Furthermore, pants (blue jeans) that restrict the natural movement of the

Body are prohibited.

5. Metal cleats are strictly prohibited.

SPECIAL VSC RULES:

1. Eighteen players per team on the roster. Teams need a minimum of seven to start and continue

play.

2. In Co-Ed teams need a minimum of four women to start the game. (A women cannot substitute a Men on the field)

3. A game consists of 55 minute running, there is no half time, only a side switch (if both teams agree on a water break the time will not stop. (since there is only 5 min in between each game players must clear the bench asap!

4. There are no time outs.

5. Regular season games can end in a tie. Playoffs will follow the tie-breaker

Format listed out below.

6) Any team caught cheating will have to forfeit the game and will be set on probation, if a second occurrence happens in the same team, the team will not be allowed to participate in VSC Leagues.

7) Teams must bring an extra jersey/shirt in case the opposing team has the same color.

 TIE-BREAKER FORMAT:

1. Playoff ties are followed Tied Breakers, not sudden death, a

Round of 3 PKs, and then sudden death kicks (minimum of 3 different shooters)

If necessary.

2. In Co-ED PKs, at least 2 of the 3 shooters must be women. The kickers must go in the following order (Women, Men, and Women)

SPECIAL FIELD DIMENSIONS:

85yds. x 45 yds.

OFFSIDES:

1. There are no Offside on 9v9

GOALIE SPECIFIC RULES:

1. Goalies are given protection because they are most likely to get injured. Even

if a goalie has just one hand on the ball, no one may interfere with him/her.

a. If a player continues to go for a ball in the goalie’s possession it will be

called a direct free kick.

b. YELLOW CARDS will be given for a second offense.

2. Goalies may touch the ball with their hands only inside the penalty area.

Outside this area it’s a handball resulting in a direct free kick.

3. Once a goalie has picked up the ball, he/she has six seconds to put the ball

Back into play. Repeated violations result in indirect free kicks.

4. Back passes – if a ball is kicked (not headed) back to the goalie, the GK cannot

Touch the ball with their hands. If they do, this results in an indirect free kick from

The spot the goalie touched the ball.

OUT OF BOUNDS:

1. To be out of bounds the ball must completely cross the plane of the sideline,

regardless of where players who touch the ball are located.

2. For OOB along sidelines teams are awarded throw-ins (both feet on ground

Outside line, both hands behind head, no spin on ball).

The throw in (cont’d): at the moment of delivering the ball, the thrower

•Faces the field of play

•Has part of each foot either on the touchline or on the ground

outside the touchline

•Uses both hands

•Delivers the ball from behind and over his/her head

3. On end-lines the offensive team is awarded a corner kick (direct) and the

Defensive team a goal kick (from within goal box, must leave penalty area).

The Goal Kick

•If a defender plays the ball before it leaves the penalty area then

the goal kick will be taken again

•If an attacking player enters the goal area and or plays the ball,

the goal kick will be taken again

•If the goal crosses the goal line before it has left the goal area

after a goal kick, then the goal kick be taken again and the goal is

null

4. To be a goal the ball must completely cross the plane of the end-line within the

goal-posts.

HANDBALLS & PROTECTIVE REACTIONS:

1. Only intentional handballs that result from a deliberate extension of the arm in

an attempt to play the ball will be called direct kicks. Many inadvertent incidents

of contact between the ball and arm/hand area will go uncalled. Balls that ‘hit

hands’ will not be called. Only handballs that are ‘away’ from the body.

2. Players may protect vital body parts from the ball with their hands as long as

such movements are reactive in nature and close to the body.

INDIRECT FREE KICKS:

1. An indirect kick is awarded for offside, goalie steps, charging the goalie,

Obstruction, high kicks, and playing the ball while on the ground.

2. The defense must stand ten yards away from the spot of the kick. The official

will enforce this distance upon the request of the kicking team.

3. The ball must be touched twice before it can count as a goal. The first touch

must cause the ball to roll one complete revolution.

4. All free kicks (indirect, direct, penalty, goal, corner, etc.) may be taken by any

team member–the offended player need not take the shot.

DIRECT FREE KICKS:

1. A direct free kick is awarded for kicking, tripping, jumping at/on, charging at,

striking, holding, pushing, or doing anything else malicious to an opponent.

Handballs (ball touching an extended arm from the shoulder downward)

are also direct.

2. The defense must stand ten yards away for the spot of the kick. The official will

enforce this distance upon the request of the kicking team.

3. Direct kicks can score without touching another player first.

4. Direct kick infractions committed inside the penalty area result in penalty kicks.

PENALTY KICKS:

1. The ball is placed at the 12 yard spot and all players except the goalie and the

kicker must clear the penalty area until the ball is kicked.

2. The goalie must stand still with both feet on the goal line until the ball is kicked.

The kicker must wait for the official’s whistle indicating that the goalie is set.

3. Kicks that ricochet back into the field of play are live balls, except during tiebreaker

format.

SLIDE TACKLING:

1. Slide tackling is not allowed against a player. It can be used to impede the ball from going out of bounce.

YELLOW CARDS (Caution or Warning Preceding Ejection):

1. Automatically given for single acts of violent play, especially if it might lead to

retaliation or escalation of violent play.

2. Yellow cards can be given for a single flagrant rule violation (i.e. flagrant

handball)

3. They can also be given for excessive taunting or bating of an opponent.

4. Repeated failure to comply with an official’s instructions will most certainly

draw a yellow card.

5. An issued yellow card results in the player who received the card subbing out

for a play.

RED CARDS (Ejection w/o Replacement):

1. Two yellow card offenses automatically result in a red card ejection.

2. A player can be given a red card immediately for fighting, excessive violence,

or abusive language towards an opponent or official.

3. A red card is automatically given to a non-goalie who blocks a shot on goal

With his/her hand(s). (Red cards have a fee of $10 on 1st occurrence for a player to return to play after they are suspended the necessary games. Two RED cards in the same season can eliminate you from playing the remaining of season.

SUBSTITUTIONS:

A team may substitute on any time (on the fly) The time or game will not stop for a substitution unless I player will be  a goalie, player must wait until player if off the field to step on or a yellow card will be awarded.

SUMMARY OF FOULS:

Direct kicks, or a penalty kick, should the offense occur in the penalty area, shall

be awarded to the opposing team if a player:

Kicks an opponent, Trips an opponent, Jumps into an opponent, Charges, Charges from behind, Strikes, hits, elbows an opponent, Holds or pushes, Touches the ball with his/her hands

An indirect kick shall be awarded when an opponent:

Plays in a dangerous manner, Charges fairly, but when the ball is not in playing distance, For obstruction, Charges the goalkeeper, Delays the game, Caution (Yellow Card), Illegal substitution, Persistent infringing of the rules of the game, Dissent by action or word, Unsportsmanlike conduct, Intentionally sliding into an opposing player, Ejection (Red Card), Violent conduct, Foul / Abusive language

PERSISTENT MISCONDUCT after receiving caution — Two successive games

with yellow cards will disqualify that player for the next game. One game with a

red card will disqualify that player for the next game. Fighting will disqualify that player for the rest of the season.

Referee can suspend a game for teams misconduct, responsible team will suffer the game point loss regardless of who is winning the game.

Any additional conflicts should be addressed and resolved by the League Committee.

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